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    <title>RetroMake</title>
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    <description>RetroMake reports on vintage computing: the machines, the software, the people who keep them running and the scene that grew up around the bulletin board. Every claim is sourced and dated. Read it on a Commodore 64 screen, or through the exact menus of the classic DOS BBS packages.</description>
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      <title>How the Commodore 64 hides 20K of ROM inside 64K of RAM</title>
      <link>https://retromake.com/hardware/c64-memory-map-pla/</link>
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      <pubDate>Mon, 26 Oct 2026 12:00:00 GMT</pubDate>
      <category>hardware</category>
      <description>Three control lines on the 6510 and one custom logic chip decide, address by address, whether the processor sees memory, firmware or the chips that draw and sing. Here is the map, the switch that rearranges it, and the tricks it made possible.</description>
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      <title>Why this publication is set in forty columns</title>
      <link>https://retromake.com/column/why-forty-columns/</link>
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      <pubDate>Mon, 26 Oct 2026 12:00:00 GMT</pubDate>
      <category>column</category>
      <description>An editor's note on the choice to present serious reporting through a Commodore 64 screen and the menus of the old bulletin boards, what that costs readers, and the rules we hold ourselves to so that it never costs them the facts.</description>
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      <title>Turn a magazine listing into a running program: write a C64 BASIC tokenizer</title>
      <link>https://retromake.com/projects/basic-tokenizer/</link>
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      <pubDate>Mon, 26 Oct 2026 12:00:00 GMT</pubDate>
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      <description>Type-in programs were printed as text, but a Commodore 64 stores BASIC as tokens. Build the converter that turns a listing into a .prg file, in about a hundred lines, and learn the three rules the ROM uses to do it.</description>
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      <title>Saucer: your first hardware sprite in 20 lines</title>
      <link>https://retromake.com/typeins/saucer/</link>
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      <pubDate>Mon, 26 Oct 2026 12:00:00 GMT</pubDate>
      <category>typein</category>
      <description>The VIC-II can move eight 24 by 21 pixel objects over the screen without the processor touching the screen memory. This listing draws one, bounces it off the edges and changes the border as it goes.</description>
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      <title>10 PRINT: the one-line maze every Commodore owner typed</title>
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      <pubDate>Mon, 26 Oct 2026 12:00:00 GMT</pubDate>
      <category>typein</category>
      <description>A single line of BASIC that fills the screen with an endless diagonal maze, and the reason it works on the C64 and nowhere else. Type it, run it, then change one number.</description>
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